About Absolute Singularity
The Last Stand
Gameplay Features:
-3 Sides to choose from, being Terran, Alien, or Cyborg.
-"Leveling" up system, in which as you gain experience (from getting kills, completing objectives), you can eventually gain levels. Each level allots you more points (Credits for Marines, Biomorphs for Xenoforms, and Upgrades for Seekers) that you can spend on better weapons, armor, and additional skills.-Uniqueness for every of the 3 races that exist in the game. Terran get vehicles and advanced ranged weaponry, Aliens get monstrous lifeforms and mutated bioweapons, while Cyborgs get body transfers and devastating chaotic guns.
-Many weapons on all sides (at least 15) that have varying capabilities, from bullets to missiles and from claws to acid. For marines, additional weapons/ammo all slow down movement and decrease the amount of other utilities to carry, but aliens decrease energy regeneration and movement speed as upgrades and mutations clunk on. Cyborgs become slow, heavy juggernauts as various attachments are grafted.
-Melee combat supported. Once engaged in melee combat, it becomes a fast struggle to survive against claws, teeth, blades, and metal.
-Gameplay starts from fast-paced action combat (like in deathmatch) to eventually a massive RTS-like battlefield where huge weapons of war roll across the map. The beginning of the game usually sets the stage with basic combat as a test of skill and point capturing, then the game evolves as players level up and gain the ability to build impressive bases to manufacture additional weapons, vehicles, or provide the capability to evolve into largerlife forms and adapt with new traits.
-Maps vary from desolate wastelands all the way to temperate forests, and objectives change from simple offense/defense to capturing a certain object or destroying a certain structure. Maps focus around a small area but then expands to huge battlegrounds.
-Pinpointed hit-box system, as well as an realistically adapted hitpoint system. As marines take damage, they take their damage on specific body parts. This may cause worse aim, slowed walk and run, or even loss of HUD (from helmetshot (which is different from faceshot))! As you take more and more damage, your heartrate on the heartrate moniter in your HUD picks up pace until eventually it reaches critical rate, and you die from bloodloss. Death can also come from face shots (which causes near-instant death), massive blunt trauma, and/or loss of limbs (from explosions).
-As you level up, you can choose to be a commander unit (for the Terran side) and deploy structures as well as overseeing a battle and deploying vehicles. Aliens become a queen unit that does the equivalent for their side, while Cyborgs get an Arch Controller unit. These classes are useful if you like the strategical aspects of a game, but if you like to continue the action, you are not forces into this. Once you become of the appropriate, you become the "elites" of each of the races. Elite Hunters for marines, Praetorians for aliens, and Havok Seekers for cyborgs.
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